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Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, September 19, 2012

Mobile Games Are Super Fun and Free to Download

If you want to get fun with free mobile games, then you will be glad to hear that Nokia and Samsung offers some of the most exciting and engaging free downloadable games on every mobile set. Mobile technology is more fun than it has ever been before. It hasn't always been this way. The world of mobile gaming is a diverse one to say the least. There are few other opportunities to combine communication and adventure than with gaming. Mobile phone companies has a very basic mission and this is to connect people and keep them connected.

If scrabble is one of your very favorite board games, then look forward to downloading the mobile version for scrabble. It's a real plus to be able to play scrabble right from your computer and not have to worry about toting along the board and pieces. It also has no need for marketing because everyone is so familiar with scrabble. It has been a favorite board game for years and almost everyone has played at least once or twice in their lives.

"Surviving High School" download game is another fantastically fun and adventurous download. It takes you right back to the days of when you were in high school. This is a challenging text based game that will also challenge your gaming style and expertise at many levels. This fun download follows a transfer student on all of his many adventures. You start answering fun questionnaires about your hobbies and dislikes and then you will know where you start as a student in the game. This game is super thrilling and everyone who tried it agrees. You will be hooked right off the bat when you play this game for sure.

Nokia, Samsung, Sony Erickson and Vodafone are at the head of their class when it comes to downloadable games and mobile devices. They have fresh energy, ideas and excitement just ready to share with you, their customer. Nokia has recently formed a partnership with Microsoft to stay ahead of the pack when it comes to smart phones. These two companies combined promise to produce innovation on mobile devices like you have never seen before. Cell phone are consistently providing compelling and very affordable mobile devices for everyone. Nokia, Samsung and Sony Erickson will not stop until they connect as many people as they can to the world of mobile gaming and internet.

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Wednesday, July 25, 2012

Interesting Games in Your Android Mobile Phone

The open source Android platform is growing very fast. You can turn your Android smart phone into a pocket entertainment console by installing games. The touch screen and accelerometer sensor give an awesome gaming experience. Thousands of games are available for Android smart phones. For a long time Android had only some rip offs and incomplete games. We could not even compare Android Market with Apple's application store. But the things got changed now.

Most of the Android phones are cheaper than Apple iPhone. Android has a wide selection of smart phones in different price ranges. This lead many people to choose Android phones. Now Android is the most widely used smart phone platform. Because of the popularity of Android, the game developers around the world began to bring their works to this platform. Now Android has a wide selection of great games.

Android market is an application that comes with all Android devices. Users can easily install apps and games from Android market. It has both paid and free applications and games. The apps and games are listed in different categories in Android market. It has featured, top free and top paid apps tabs for easy browsing. The search function in Android market is very helpful to the users. Here is the list of the most interesting Android Games.

Angry Birds

Angry Birds is one of the most popular games. Angry Birds is physics based puzzle game with beautiful graphics. In this game you have to eliminate the evil pigs by slingshots using the birds and retrieve their eggs. You have different types of birds with different abilities to kill the pigs. This is a highly interesting game. There are a lot of Angry Birds fans around the globe. Angry Birds game is free in Android market. This game is available in three versions. The latest update released in December 2011 includes a new chapter named Bird Day Party. It has fifteen levels and updated graphics.

Cut the Rope

Cut the rope is a really interesting puzzle game. In this game your objective is to feed a cute monster. There is a candy is tied with ropes. You have to cut the ropes in a way that the candy would fall directly to the mouth of the hungry monster. This game has awesome cartoon style graphics. Cut the rope is a highly addictive fun game.

Drag Racing

Drag racing game is different from conventional racing games. It is an interesting game between two cars in a straight track. The fastest car between the two wins the game. This game has a wide selection of cars available. The multiplayer option allows you to play with your friends through Internet. By winning the races you can get points. You don't need to steer the car in drag racing. Your performance in this game depends upon timely gear shifts. The game play is easy and simple. Using the points you can buy new cars and upgrade your cars. Drag racing is a highly interesting racing game.


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Tuesday, June 26, 2012

Mobile Games Development: The Right Way To Develop Games For Business Marketing

The exploding smartphone world provides a lot of opportunities for business owners to expand their reach and attract audience who couldn't be approached with other methods. Just like the way internet revolutionized the marketing industry, smart phones are also paving a way for a much bigger revolution. Rather than hooking up with a computer terminal or portable laptop, people want to stick to their mobile phones which is not only used to access internet, but also to have loads of fun on the go. Mobile games development process involves developing games for smartphone users and due the prominence of gaming industry, businesses are more interested in gamification aspects that help them to touch the audience at a more deeper level in a fun filled way.

Mobile games development: What Should A Mobile Game Include?

Mobile games are developed not just for fun anymore. While the game developers spend several hours to get recognized and earn profits from gamers, the business world is taking a whole new look at mobile gaming. Mobile marketing strategies now include gaming as well because gamers form a wide group of people and entrepreneurs want to get to those serious gamers. Even though businesses use games for promoting their brand name, it is important to understand that features of a game should never be compromised. After all, gamers expect to get hooked up with a game and they should never be disappointed.

Mobile games development involves a lot of brainstorming because innovative ideas are the key to make a game successful. Most of the games are popularized through word of mouth advertising. It is due to this viral marketing that Rovio's simple game Angry Birds grew up to a much bigger merchandise despite the big whales in the industry who are investing a large amount of money in games. Smart phone users are highly networked and connected and recommendations from friends are highly regarded. So, if the game you have developed for business promotion is good enough to keep a gamer interested for a few hours every day, then it will automatically become a success.

These days, smartphone users prefer to stay connected all the time irrespective of what they do with their phone. Apps like Four Square became an instant hit mainly because they enabled users to connect with their friends at any time and share goodies they receive. Similarly, mobile games development should also include social login and multiplayer game modes in which a smart phone user can compete with his friend who has also logged on to the same game. In-game chatting is a widely preferred feature in mobile games so that players can interact and stay connected.

The mobile games development process should essentially understand what a gamer wants and deliver it perfectly. The importance of graphics can never be ignored and now with more powerful hardware in mobile phones, it is high time to take advantage of the hardware properties to create stunning graphics. At the same time, the game should not be very resource intense because modern smart users are constantly multitasking and you don't want your game to jam the phone.

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Thursday, October 20, 2011

Tactile technology for video games guaranteed to send shivers down your spine

ScienceDaily (Aug. 10, 2011) — A new tactile technology developed at Disney Research, Pittsburgh (DRP), called Surround Haptics, makes it possible for video game players and film viewers to feel a wide variety of sensations, from the smoothness of a finger being drawn against skin to the jolt of a collision.

The technology is based on rigorous psychophysical experiments and new models of tactile perception. Disney will demonstrate Surround Haptics Aug. 7-11 at the Emerging Technology Exhibition at SIGGRAPH 2011, the International Conference on Computer Graphics and Interactive Techniques in Vancouver.

In the demonstration developed in collaboration with Carnegie Mellon University and others, the technology will enhance a high-intensity driving simulator game in collaboration with Disney's Black Rock Studio. With players seated in a chair outfitted with inexpensive vibrating actuators, Surround Haptics will enable them to feel road imperfections and objects falling on the car, sense skidding, braking and acceleration, and experience ripples of sensation when cars collide or jump and land.

"Although we have only implemented Surround Haptics with a gaming chair to date, the technology can be easily embedded into clothing, gloves, sports equipment and mobile computing devices," said Ivan Poupyrev, senior research scientist at DRP, who invented and developed Surround Haptics with Ali Israr, also of DRP. "This technology has the capability of enhancing the perception of flying or falling, of shrinking or growing, of feeling bugs creeping on your skin. The possibilities are endless."

The DRP researchers have accomplished this feat by designing an algorithm for controlling an array of vibrating actuators in such a way as to create "virtual actuators" anywhere within the grid of actuators. A virtual actuator, Poupyrev said, can be created between any two physical actuators; the user has the illusion of feeling only the virtual actuator.

As a result, users don't feel the general buzzing or pulsing typical of most haptic devices today, but can feel discrete, continuous motions such as a finger tracing a pattern on skin.

The phenomenon of phantom sensations created by actuators has been known for more than 50 years, but its use in tactile displays has been limited because of an incomplete understanding of control mechanisms. DRP researchers were able to develop their control algorithm by systematically measuring users' ability to feel physical actuators vs. virtual actuators under a variety of stimulation levels. They then developed control models that were validated by further psychophysical experiments.

In addition to enhancing user experiences with interactive games, movies and music, Surround Haptics' underlying technology promises to provide new tactile means of communication for the blind, emergency workers, vehicle operators, athletes and others.

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The above story is reprinted (with editorial adaptations by ScienceDaily staff) from materials provided by Carnegie Mellon University.

Note: If no author is given, the source is cited instead.

Disclaimer: Views expressed in this article do not necessarily reflect those of ScienceDaily or its staff.


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Friday, September 16, 2011

Rogers admits it may be throttling games

Rogers said games are not affected if they run below 80 kilobits per second. However, gamers say that limits how users can play. Ina Fassbender/Reuters

Rogers has acknowledged that World of Warcraft is not the only online game or application that may be inadvertently targeted and slowed down by its network.


However, the slowdown or throttling would only happen under specific circumstances, Rogers said in a written response submitted last Friday to questions posed by the Canadian Radio-television and Telecommunications Commission (CRTC).


Rogers admitted in March, following complaints from gamers, that equipment used to slow down some kinds of internet traffic and prioritize others could negatively affect World of Warcraft. The company has since fixed the problem.


However, the Canadian Gamers Organization, a group representing Canadians who play online games, told the CRTC that the game Call of Duty: Black Ops also seemed to be slowed down on a Rogers connection. That prompted the CRTC to ask Rogers whether other games or applications might be affected, whether it has tested those games and applications, and whether it had informed users about the World of Warcraft problem and how it was fixed.


Ken Thompson, the company’s director and counsel for copyright and broadband law, wrote back that other games and applications could be affected if:

Other peer-to-peer applications are running at the same time;The game or application was misclassified by network traffic management systems, as in the case of World of Warcraft; andAll the applications classified as peer-to-peer traffic have a combined bandwidth of 80 kilobits per second or more – the threshold that trips the network traffic management system.

Thompson said World of Warcraft and other games run “well below 80 kbps.” He did not say how likely it was for games to be misclassified as peer-to-peer traffic when other peer-to-peer applications are running. Nor did he offer any possible solutions to the problem.


However, he noted that the internet traffic management policy on Rogers’s website informs customers they may experience problems if they run peer-to-peer applications as the same time as other applications, including games.


He added that internet slow-downs can also be unrelated to the internet traffic management system and said Rogers would be pleased if Jason Koblovsky, the co-founder of the Canadian Gamers Organization, “would allow our technicians to help him find solutions."


Koblovsky, however, was not impressed by that suggestion.


"Rather than fixing the issue and actively whitelisting gaming systems to ensure they are not affected... Rogers is continuing to rely on consumer input and complaints rather than put forth the active testing needed to ensure compliance with CRTC policy," he said in an email. "We believe this approach is inappropriate under these circumstances."


Thompson said the network traffic management systems are provided by Cisco, which tests them with 800 of the most popular internet applications and protocols to ensure traffic is classified properly.


It is also tested by Rogers. In particular, Thompson said, “Rogers conducts specific tests on those games and applications that are the subject of customer complaints."


He added that the company monitors online forums for problems and any issues are "thoroughly investigated."


In general, Koblovsky was not satisfied with Rogers's response.


“Most games nowadays require much more speed than 80 kilobits per second to run smoothly,” he said in an email.


Teresa Murphy, the group’s other co-founder, told CBC News Tuesday that many games can run at lower speeds, but that limits what users can do — for example, they may not be able to play with as many other people at the same time.


Users can get around that by not running peer-to-peer applications at the same time. But Koblovsky doesn’t think it should have to come to that.


“It is Rogers responsibility to become compatible with their customers’ needs,” he said. “Their customers should not be tailoring to Rogers.”


Murphy acknowledged that users who aren’t satisfied with the rule can go to other internet providers.


However, she thinks Rogers will soon be forcing independent cable ISPs to use the same traffic management system as Rogers itself, resulting in the same problems for customers of those ISPs. She added that she personally doesn’t want to use a non-cable internet provider such as Bell, because the DSL technology Bell uses means a customer’s internet speed can be relatively slow if she doesn’t live close enough to the internet provider’s equipment.


"We want to be able to play our games," she said. "It’s just becoming difficult."


Murphy said her group is currently filing an application to the CRTC asking for a new law requiring companies such as Rogers to have a formal way for customers to report complaints. The system would also require ISPs to update customers on the status of the problem they reported.

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Tuesday, August 9, 2011

Bored 10-year-old girl hacker finds zero-day exploit in iOS & Android games

Most kids at age 10 would just move on to another game if they were bored with the one they were playing. But Californian girl hacker CyFi isn’t any ordinary kid, and instead decided to try and work around her frustrations with the farm-style games she liked playing. That tinkering led to the discovery of


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Bored 10-year-old girl hacker finds zero-day exploit in iOS & Android games

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