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Showing posts with label computing. Show all posts
Showing posts with label computing. Show all posts

Tuesday, September 20, 2011

Cloud Computing Overview

Answer:

The terms "cloud computing" and "working in the cloud" refer to performing computer tasks using services delivered entirely over the Internet. Cloud computing is a movement away from applications needing to be installed on an individual's computer towards the applications being hosted online. (The "cloud" refers to the Internet and was inspired by technical flow charts and diagrams, which tend to use a cloud symbol to represent the Internet.)

Web-based email services like Gmail and Hotmail deliver a cloud computing service: users can access their email "in the cloud" from any computer with a browser and Internet connection, regardless of what kind of hardware is on that particular computer. The emails are hosted on Google's and Microsoft's servers, rather than being stored locally on the client computer.

Over the last few years we've seen tremendous growth in cloud computing, as witnessed by the many popular Web apps used today, including: VoIP (e.g., Skype, Google Voice), social applications (e.g., Facebook, Twitter, LinkedIn), media services (e.g., Picassa, YouTube, Flickr), content distribution (e.g., BitTorrent), financial apps (e.g., Mint), and many more. Even traditional desktop software, such as Microsoft Office, has moved in part to the Web, starting with its Office 2010 Web Apps.

The applications mentioned above refer to software solutions provided over the Internet, or Software-as-a-Service (SaaS). Other cloud computing services include virtual server storage (Infrastructure-as-a-Service or IaaS), such as Amazon Web Services, and software and product development tools (Platform-as-a-Service or PaaS), such as Google Apps.

Cloud services free businesses and consumers from having to invest in hardware or install software on their devices. They reduce maintenance and hardware upgrading needs; because the solutions are all Web-based, even older computers can be used to access cloud services.

For mobile workers especially, cloud computing provides incredible flexibility: professionals can work from any computing device anywhere as long as they have access to the Web. It also makes collaboration easier, since distributed teams (or a combination of mobile workers and in-office staff) can work on shared information stored centrally in the cloud via, for example, online groupware applications.

There are also some issues or obstacles to cloud computing. An Internet connection is obviously necessary to take full advantage of a cloud service. When you're offline--or if there are any disruptions with the cloud service itself--the data may not be accessible at all. (Some cloud apps, like Gmail, have offline capability; others, like Mint, require an Internet connection. The notetaking application, Evernote, offers a good in-between or hybrid solution, with both desktop/phone software and an online service that syncs your notes to the cloud.)

Another issue with cloud computing besides availability is security. Individuals and companies may not be comfortable storing information--especially proprietary or sensitive data--on someone else's server on the Internet.

The issues of trust and reliability will be critical for cloud services to resolve before everyone truly moves to the cloud. Assurances of encryption technologies, privacy protection, and solutions for offline accessibility should go far towards that end. For now, cloud computing's greatest beneficiaries may be remote workers, as Web-based apps empower us to be truly mobile and still accomplish our work.


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Wednesday, August 10, 2011

WIMM Labs unveils wearable Android-based computing platform

 The WIMM Platform is designed as a turnkey solution for wearable computing applicationsImage Gallery (12 images)

Los Altos-based WIMM Labs has unveiled its WIMM Wearable Platform, an Android-powered computing system designed to provide a basis for a variety of portable touchscreen portable such as smartphone-connectible watches, bike computers, or digital assistants.


Developed in collaboration with Foxconn, the platform is a scalable system integrating hardware and software components that's designed to enable customization and integration into other products. "It can quickly take you from product incubation and testing to full-scale manufacturing and sales," WIMM Labs says.


Initially, a prototype module device has been unveiled, which comes with a 1.4-inch 160x160 pixels capacitive touchscreen, up to 32GB memory, accelerometer and magnetometer. It's also WiFi- and Bluetooth-enabled, and water resistant. Future devices built on the basic module may either work standalone, or as an extension of other products. While running an Android OS, WIMM-based devices will be reportedly compatible with iOS and BlackBerry as well.


The company plans to launch an application store for WIMM-powered devices, thus a Software Development Kit (SDK) will be made publicly available in Q3 2011, enabling to develop WIMM-tailored Android apps called "Micro Apps." Initially, the company has worked with "handpicked set of developers," and there's a limited number of Developer Preview Kits that now can be applied for. The module device comes pre-loaded with a number of apps including Caller ID, SMS Preview, Lost Phone Warning, Calendar, Weather, or World Clock.


WIMM Labs says potential devices utilizing its turnkey Wearable Platform could find applications in such fields as health and sport performance monitoring, mobile payments, enterprise use, travel assistance, entertainment or communications. While none of the above is something completely new, WIMM Wearable Platform hopes to earn its success by making things simpler for developers and manufacturers.


The following promo presentation outlines where WIMM is going with the idea:


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