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Showing posts with label Human. Show all posts
Showing posts with label Human. Show all posts

Sunday, December 25, 2011

Mask-bot: A robot with a human face

ScienceDaily (Nov. 7, 2011) — Robotics researchers in Munich have joined forces with Japanese scientists to develop an ingenious technical solution that gives robots a human face. By using a projector to beam the 3D image of a face onto the back of a plastic mask, and a computer to control voice and facial expressions, the researchers have succeeded in creating Mask-bot, a startlingly human-like plastic head. Yet even before this technology is used to give robots of the future a human face, it may well soon be used to create avatars for participants in video conferences.

The project is part of research being carried out at CoTeSys, Munich's robotics Cluster of Excellence.

Mask-bot can already reproduce simple dialog. When Dr. Takaaki Kuratate says "rainbow," for example, Mask-bot flutters its eyelids and responds with an astoundingly elaborate sentence on the subject: "When the sunlight strikes raindrops in the air, they act like a prism and form a rainbow." And when it talks, Mask-bot also moves its head a little and raises its eyebrows to create a knowledgeable impression.

What at first looks deceptively like a real talking person is actually the prototype of a new robot face that a team at the Institute for Cognitive Systems (ICS) at TU München has developed in collaboration with a group in Japan. "Mask-bot will influence the way in which we humans communicate with robots in the future," predicts Prof. Gordon Cheng, head of the ICS team. The researchers developed several innovations in the course of creating Mask-bot.

The projection of any number of realistic 3D faces is one of these. Although other groups have also developed three-dimensional heads, these display a more cartoon-like style. Mask-bot, however, can display realistic three-dimensional heads on a transparent plastic mask, and can change the face on-demand. A projector positioned behind the mask accurately beams a human face onto the back of the mask, creating very realistic features that can be seen from various angles, including the side.

Many comparable systems project faces onto the front of a mask -- following the same concept as cinema projection. "Walt Disney was a pioneer in this field back in the 1960s," explains Kuratate. "He made the installations in his Haunted Mansion by projecting the faces of grimacing actors onto busts." Whereas Walt Disney projected images from the front, the makers of Mask-bot use on-board rear projection to ensure a seamless face-to-face interaction.

This means that there is only a twelve centimeter gap between the high-compression, x0.25 fish-eye lens with a macro adapter and the face mask. The CoTeSys team therefore had to ensure that an entire face could actually be beamed onto the mask at this short distance. Mask-bot is also bright enough to function in daylight thanks to a particularly strong and small projector and a coating of luminous paint sprayed on the inside of the plastic mask. "You don't have to keep Mask-bot behind closed curtains," laughs Kuratate. This part of the new system could soon be used in video conferences. "Usually, participants are shown on screen. With Mask-bot, however, you can create a realistic replica of a person that actually sits and speaks with you at the conference table. You can use a generic mask for male and female, or you can provide a custom-made mask for each person," explains Takaaki Kuratate.

In order to be used as a robot face, Mask-bot must be able to function without requiring a video image of the person speaking. A new program already enables the system to convert a normal two-dimensional photograph into a correctly proportioned projection for a three-dimensional mask. Further algorithms provide the facial expressions and voice.

To replicate facial expressions, Takaaki Kuratate developed a talking head animation engine -- a system in which a computer filters an extensive series of face motion data from people collected by a motion capture system and selects the facial expressions that best match a specific sound, called a phoneme, when it is being spoken. The computer extracts a set of facial coordinates from each of these expressions, which it can then assign to any new face, thus bringing it to life. Emotion synthesis software delivers the visible emotional nuances that indicate, for example, when someone is happy, sad or angry.

Mask-bot can realistically reproduce content typed via a keyboard -- in English, Japanese and soon German. A powerful text-to-speech system converts text to audio signals, producing a female or male voice, which can then set to quiet or loud, happy or sad, all at the touch of a button.

But Mask-bot is not yet able to understand much of the spoken word. It can currently only listen and make appropriate responses as part of a fixed programming sequence. However, this is not something that is restricted to Mask-bot alone. A huge amount of research worldwide is still being channeled into the development of programs that enable robots to listen and understand humans in real time and make appropriate responses. "Our established international collaboration is therefore more important than ever," explains Kuratate.

The CoTeSys group has chosen a different route to researchers who use dozens of small motors to manipulate individual facial parts and reproduce facial expressions. Mask-bot will be able to combine expression and voice much faster than slower mechanical faces. The Munich researchers are already working on the next generation. Mask-bot 2 will see the mask, projector and computer control system all contained inside a mobile robot. Whereas the first prototype cost just under EUR 3,000, costs for the successor model should come in at around EUR 400. Besides video conferencing, "These systems could soon be used as companions for older people who spend a lot of time on their own," continues Kuratate.

Mask-bot is the result of collaboration with AIST, the National Institute of Advanced Industrial Science and Technology in Japan.

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The above story is reprinted from materials provided by Technische Universitaet Muenchen.

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Thursday, October 13, 2011

Human gait could soon power portable electronics

ScienceDaily (Aug. 24, 2011) — If the vision of Tom Krupenkin and J. Ashley Taylor comes to fruition, one day soon your cellphone -- or just about any other portable electronic device -- could be powered by simply taking a walk.

In a paper appearing in the journal Nature Communications, Krupenkin and Taylor, both engineering researchers at the University of Wisconsin-Madison, describe a new energy-harvesting technology that promises to dramatically reduce our dependence on batteries and instead capture the energy of human motion to power portable electronics.

"Humans, generally speaking, are very powerful energy-producing machines," explains Krupenkin, a UW-Madison professor of mechanical engineering. "While sprinting, a person can produce as much as a kilowatt of power."

Grabbing even a small fraction of that energy, Krupenkin points out, is enough to power a host of mobile electronic devices -- everything from laptop computers to cell phones to flashlights. "What has been lacking is a mechanical-to-electrical energy conversion technology that would work well for this type of application," he says.

Current energy harvesting technologies are aimed at either high-power applications such as wind or solar power, or very low-power applications such as calculators, watches or sensors. "What's been missing," says Taylor, "is the power in the watts range. That's the power range needed for portable electronics."

Solar power, the researchers explain, can also be used to power portable electronics, but, unlike human motion, direct sunlight is usually not a readily available source of energy for mobile electronics users.

In their Nature Communications report, Krupenkin and Taylor describe a novel energy-harvesting technology known as "reverse electrowetting," a phenomenon discovered by the Wisconsin researchers. The mechanical energy is converted to electrical energy by using a micro-fluidic device consisting of thousands of liquid micro-droplets interacting with a novel nano-structured substrate.

This technology could enable a novel footwear-embedded energy harvester that captures energy produced by humans during walking, which is normally lost as heat, and converts it into up to 20 watts of electrical power that can be used to power mobile electronic devices. Unlike a traditional battery, the energy harvester never needs to be recharged, as the new energy is constantly generated during the normal walking process.

The initial development of this technology was funded by a National Science Foundation Small Business Innovation Research grant. Now Krupenkin and Taylor are seeking to commercialize the technology through a company they've established, InStep NanoPower.

In their work, Taylor and Krupenkin were inspired by severe limitations that current battery technology imposes on mobile electronics users. As any cellphone or laptop user knows, heavy reliance on batteries greatly restricts the utility of mobile electronic devices in many situations. What's more, many mobile electronics are used in remote areas of the world where electrical grids for recharging batteries are often not available. Cellphone users in developing countries often have to pay high fees to have cellphones charged. Similar problems face military and law enforcement personnel. Modern soldiers, for example, head into the field carrying as much as 20 pounds of batteries to power communications equipment, laptop computers and night-vision goggles.

The energy generated by the footwear-embedded harvester can be used in one of two ways. It can be used directly to power a broad range of devices, from smartphones and laptops to radios, GPS units, night-vision goggles and flashlights.

Alternatively, the energy harvester can be integrated with a Wi-Fi hot spot that acts as a "middleman" between mobile devices and a wireless network. This allows users to seamlessly utilize the energy generated by the harvester without having to physically connect their mobile devices to the footwear. Such a configuration dramatically reduces power consumption of wireless mobile devices and allows them to operate for much longer time without battery recharge, the Wisconsin researchers say.

"You cut the power requirements of your cellphone dramatically by doing this," says Krupenkin. "Your cellphone battery will last 10 times longer."

Even though energy harvesting is unlikely to completely replace batteries in the majority of mobile applications, the UW-Madison researchers believe it can play a key role in reducing cost, pollution and other problems associated with battery use. The hope, they say, is that the novel mechanical to electrical energy conversion process they pioneered can go a long way toward achieving that goal.

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The above story is reprinted (with editorial adaptations by ScienceDaily staff) from materials provided by University of Wisconsin-Madison. The original article was written by Terry Devitt.

Journal Reference:

Tom Krupenkin, J. Ashley Taylor. Reverse electrowetting as a new approach to high-power energy harvesting. Nature Communications, 2011; 2: 448 DOI: 10.1038/ncomms1454

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Disclaimer: Views expressed in this article do not necessarily reflect those of ScienceDaily or its staff.


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