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Showing posts with label Create. Show all posts
Showing posts with label Create. Show all posts

Friday, June 29, 2012

Down to the wire for silicon: Researchers create a wire four atoms wide, one atom tall

ScienceDaily (Jan. 5, 2012) — The smallest wires ever developed in silicon -- just one atom tall and four atoms wide -- have been shown by a team of researchers from the University of New South Wales, Melbourne University and Purdue University to have the same current-carrying capability as copper wires.

Experiments and atom-by-atom supercomputer models of the wires have found that the wires maintain a low capacity for resistance despite being more than 20 times thinner than conventional copper wires in microprocessors.

The discovery, which was published in this week's journal Science, has several implications, including:

For engineers it could provide a roadmap to future nanoscale computational devices where atomic sizes are at the end of Moore's law. The theory shows that a single dense row of phosphorus atoms embedded in silicon will be the ultimate limit of downscaling.For computer scientists, it places donor-atom based silicon quantum computing closer to realization.And for physicists, the results show that Ohm's Law, which demonstrates the relationship between electrical current, resistance and voltage, continues to apply all the way down to an atomic-scale wire.

Bent Weber, the paper's lead author and a graduate student in the Centre of Excellence for Quantum Computation and Communication Technology at the University of New South Wales, was thrilled with the finding.

"It's extraordinary to show that Ohm's Law, such a basic law, still holds even when constructing a wire from the fundamental building blocks of nature -- atoms," he says.

The innovation of the Australian group was to build the circuits up atom by atom, instead of the current method of building microprocessors, in which material is stripped away, says Gerhard Klimeck, a Purdue professor of electrical and computer engineering and director of the Network for Computational Nanotechnology.

"Typically we chip or etch material away, which can be very expensive, difficult and inaccurate," Klimeck says. "Once you get to 20 atoms wide you have atomic flucuations that make scaling difficult. But this experimental group built devices by placing atomically thin layers of phosphorus in silicon and found that with densely doped phosphorus wires just four atoms wide it acts like a wire that conducts just as well as metal."

The goal of the research is to develop future quantum computers in which single atoms are used for the computation, says Michelle Simmons, director of the Centre of Excellence for Quantum Computation and Communication Technology at the University of New South Wales and the project's principal investigator.

"We are on the threshold of making transistors out of individual atoms," Simmons says. "But to build a practical quantum computer we have recognized that the interconnecting wiring and circuitry also needs to shrink to the atomic scale."

Hoon Ryu, a Purdue graduate who is now a senior researcher with the Korea Institute of Science and Technology's Supercomputing Center, said the practicality of the research is exciting.

"The metallic wire is in principle quite difficult to be scaled into one- to two-nanometer pitch, but in both experimental and modeling views, the research result is quite remarkable," Ryu says. "For the first time, this demonstrates the possibility that densely doping wire is a viable alternative for the next-gerenation, ultra-scale metallic interconnect in silicon chips."

To assist the Australian researchers, Klimeck's research team ran hundreds of simulations to study the variability of these nanoscale structures.

"Having the throughput capability for a highly scalable code is important for doing that, and we have that capability here at Purdue with http://nanoHUB.org," Klimeck says. "We ran hundreds of cases to understand the potential landscape of these devices, so this was computationally intensive work."

Klimeck says that in addition to the project's scientific and engineering implications, he found the collaboration the most rewarding aspect.

"It is an exciting collaboration," he says. "We were doing simulations of experimental work, which was based on a theoretical model. So we were bringing the three legs of modern science together in one project. Plus, our graduate students are able to stay in contact and work with each other despite working in various locations around the world. It's hard to think of a better example of how science is done today."

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Story Source:

The above story is reprinted from materials provided by Purdue University. The original article was written by Steve Tally.

Note: Materials may be edited for content and length. For further information, please contact the source cited above.

Journal Reference:

B. Weber, S. Mahapatra, H. Ryu, S. Lee, A. Fuhrer, T. C. G. Reusch, D. L. Thompson, W. C. T. Lee, G. Klimeck, L. C. L. Hollenberg, M. Y. Simmons. Ohm's Law Survives to the Atomic Scale. Science, 2012; 335 (6064): 64-67 DOI: 10.1126/science.1214319

Note: If no author is given, the source is cited instead.

Disclaimer: Views expressed in this article do not necessarily reflect those of ScienceDaily or its staff.


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Friday, December 23, 2011

How To Create An App For Your iPhone

Do you want to create your own iPhone app? Do you have this amazing idea that you cannot even sleep when you think about it? Then why not ring your app idea to life and create your own iPhone app? It is really easy so long as you know what to do. Here is a simple guide you can use to get your own iPhone app into the Apple Store.

1) Things to Think About Before You Create Your App:

But before you take the leap, there are some things you must remember. An iPhone app idea needs to be something that will appeal to a particular segment of the market. Some of the most successful apps out there usually appeal to a market like athletes, cooks, moms or others.

Second, your app must be able to solve a particular problem. People need a reason to download your app and more so if they need to pay for it. Your app must meet a need and they must be desperate for it. If you can find a need that your app idea can meet, then you are off to big profits.

Third, make sure that your app idea is unique. There is nothing more terrible than simply repeating an app idea. Apple will simply deny your app if they have found other apps out there that is similar to it. So be sure to check the Apple store to see if your idea is unique.

2) Getting Your App Out There:

Now that you have set things straight, it is now time to create your app. You can begin by registering in the Apple iPhone Developer Program. You need to be in the program if you want to release your app in the Apple store. You need to pay $99 though. But it is not really a big amount considering the profits you can make from your app afterwards.

After registering, you need to start designing your app. You can do this by pulling a piece of paper and start sketching. iPhone app developers usually sketch the screens and how the app will flow from one screen to another. They sketch the buttons and how everything will look like. This will get your ideas off your head and put them on paper. It will also help your coder and designer understand your ideas better.

Once you have finished sketching, you may need to have constant meetings with your designer and coder to see how things are going. It will be a long process but it will be worth it.

Once the app is finished, you need to start promoting it. If your app followed the requirements and appeals to a particular market, then promoting it will be easy. All you need to do is conduct a quick market research and look for websites that your market frequent. You just need to promote your app there.

From here, you will see how you app is able to come to life and help a lot of people. Creating an app after all is more than just a business venture. It is a creative process where an idea is transformed into a product that can solve people's problems.

Learn how to create and sell your own iPhone apps today!
You can sell your iPad games for $1000's.


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